[Part 3.1]Soul of Steel

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    Araphen


    [Part 3.1]Soul of Steel

    Post by Araphen on Sat Oct 18, 2014 11:54 pm

    [This is the section for the RPer MM]

    You wake up at some sort of compartment, it's fairly small, and there's a window on the wall behind you, just above forehead length. You don't see a way out other than the closed shut gate in front of you. You seem to be in movement, and in a vehicle bigger than a truck, you estimate. You consider your chances.
    You look at yourself and notice the shield has stuck to your back. Pulling it off isn't painful, but it looks very dirty. You wonder if it did anything to you.

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    mudkipmaster


    Re: [Part 3.1]Soul of Steel

    Post by mudkipmaster on Sat Oct 18, 2014 11:59 pm

    *Jumps up to look out the window*
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    Araphen


    Re: [Part 3.1]Soul of Steel

    Post by Araphen on Sun Oct 19, 2014 12:09 am

    You see another cargo in front of yours. There seems to be a heavy amount of machinery and weapons, and perhaps... is that another mechanical sentinel? It looks larger.
    You hear steps coming towards you, the gate in front you seems to be opening, but from what you can hear, it is only one person. Perhaps they're not expecting you to be awake...
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    mudkipmaster


    Re: [Part 3.1]Soul of Steel

    Post by mudkipmaster on Sun Oct 19, 2014 12:21 am

    MM, not thinking quick enough, simply just stood there as the gate opened... (and probably was seen)
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    Araphen


    Re: [Part 3.1]Soul of Steel

    Post by Araphen on Sun Oct 19, 2014 12:25 am

    A man opened the door and was indeed surprised to see MM lucid. "What."
    He quickly pulls out a plasma pistol, and points at you. "D-don't move! Stop right there!" He does not seem very confident, his expertise might not be combat. What do you do?
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    mudkipmaster


    Re: [Part 3.1]Soul of Steel

    Post by mudkipmaster on Sun Oct 19, 2014 12:33 am

    MM: Freedom

    MM, with the shield in his hand (After all, he pulled it off and checked the cleanliness of it.)

    MM rushed forward and with the shield, moves to the right of the person, using the shield to block any shot by the pistol, and bashes the shield against the person's head.

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    RNG Master

    Re: [Part 3.1]Soul of Steel

    Post by RNG Master on Sun Oct 19, 2014 12:33 am

    The member 'mudkipmaster' has done the following action : Dices Rolls

    '[DD] MM' :
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    Araphen


    Re: [Part 3.1]Soul of Steel

    Post by Araphen on Sun Oct 19, 2014 12:38 am

    "Augh!" The man falls, unprepared to actually face you.

    "What was that?" A voice in the distance shouts. Ooops. You're not alone.
    Outside, you see two corridors, to your left and right. The right one leads forward, and you believe that's where the voice came from, the left one leads further back in the vehicle.
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    mudkipmaster


    Re: [Part 3.1]Soul of Steel

    Post by mudkipmaster on Sun Oct 19, 2014 12:44 am

    MM picks up the pistol, drags the body back to his "cell" and shuts the gate until there's only a crack so he can slip through, and then stick the body's boot out the door through the crack.

    Then MM waits, pistol and shield ready.
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    Araphen


    Re: [Part 3.1]Soul of Steel

    Post by Araphen on Sun Oct 19, 2014 12:47 am

    Another man comes to check on the cell, as lightly armored as the other one. It notices there is a boot literally sticking out of the cell. "...What the fuck?"

    The distraction proves effective, he pulls out the boot, and is just opening the cell to look inside, it hasn't noticed you yet.
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    mudkipmaster


    Re: [Part 3.1]Soul of Steel

    Post by mudkipmaster on Sun Oct 19, 2014 12:53 am

    MM quickly takes his shield and bashes the man's head with it.


    If he falls, MM checks to see if either fallen man are the same size as MM.

    If yes/slightly close: MM takes their uniform/armor. (Do they have a uniform?) Then he searches for ammo/another pistol.

    If no: MM checks for ammo/another pistol.
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    RNG Master

    Re: [Part 3.1]Soul of Steel

    Post by RNG Master on Sun Oct 19, 2014 12:53 am

    The member 'mudkipmaster' has done the following action : Dices Rolls

    '[DD] MM' :
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    Araphen


    Re: [Part 3.1]Soul of Steel

    Post by Araphen on Sun Oct 19, 2014 1:04 am

    "Wh- Ack!!" The man also drops.
    You note one of them is around your size, they sport light armor, and it bears a foreign crest. Akin to the marines you fought, you recall.
    This man also sports a pistol.
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    mudkipmaster


    Re: [Part 3.1]Soul of Steel

    Post by mudkipmaster on Sun Oct 19, 2014 1:10 am

    *Takes the clothes, the pistol, and the holsters on both men to properly carry a pistol on both hip. MM heads down the right corridor* MM shifts the shield so the shield is on his left arm and the pistol is in his right.
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    Araphen


    Re: [Part 3.1]Soul of Steel

    Post by Araphen on Sun Oct 19, 2014 1:18 am

    You follow the corridor, there is a door at the end, half-open, and a gate similar to the one in your room. To the side.
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    mudkipmaster


    Re: [Part 3.1]Soul of Steel

    Post by mudkipmaster on Sun Oct 19, 2014 1:23 am

    *Pulls out a water-bottle with Jhereshko's name on it and drinks it. Then he opens the gate cautiously... hoping to find another prisoner to join his cause.....*

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    Araphen


    Re: [Part 3.1]Soul of Steel

    Post by Araphen on Sun Oct 19, 2014 1:41 am

    Inside the gate... you don't see any humans.
    It is a hangar, you see rows of mechanical vehicles. Deactivated sentries of all kinds and... bipedal mechs. There are three standing fairly tall, you spitball 13 meters, but you don't see an entrance to a cockpit. Perhaps it is in their upper body. There seems to be a lift you can access.
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    mudkipmaster


    Re: [Part 3.1]Soul of Steel

    Post by mudkipmaster on Sun Oct 19, 2014 1:47 am

    *MM gets in the f*cking Robot*

    MM: Now how does this work? *looks for an on button/controlls*
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    Araphen


    Re: [Part 3.1]Soul of Steel

    Post by Araphen on Sun Oct 19, 2014 2:04 am

    You get in the f*cking robot.

    Entering its cockpit, you mash some buttons until one actually activated the machine. An LCD screen starts up at the front the pilot seat. You see some start-up information.

    ">LOCATING PLASMAGENX007....... OK
    >STARTING UP PLASMAGENX007............ OK
    >LOADING UP OSYSIIIED........ OK
    >STARTING UP INTERNAL ENGINES........"
    After a lot of words, you can hear the thrusters from outside. A control pad ejects from below the monitor, it is not too dissimilar to earth vehicles, except with way too many buttons.
    ">SYSTEMS OPERATIVE
    >GUNM.A.N. MKII OK TO GO"
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    mudkipmaster


    Re: [Part 3.1]Soul of Steel

    Post by mudkipmaster on Sun Oct 19, 2014 2:11 am

    "Well then..."

    *MM looks for a way to open the hanger's door and then opens it.*
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    Araphen


    Re: [Part 3.1]Soul of Steel

    Post by Araphen on Sun Oct 19, 2014 2:18 am

    From the Monitor and control pad, you realize you can use it much like a terrestrial computer when it comes to some functions (though not to actually move the mech). This seems to be connected to the main control unit of the vehicle wirelessly, now if only you could access the main unit's master account....

    "42", you try the password.
    And it works. Guess it's a fail-safe password.
    Inside the MCU's software, you search for the key word 'lock', and....
    There's a fair bit of them, around 8, you just deactivate all of them.

    Soon enough, the hangar you're in descends... you're in the sky!
    Whoever else is in the plane has not noticed the MCU's invasion yet, this might be a good chance to escape.
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    mudkipmaster


    Re: [Part 3.1]Soul of Steel

    Post by mudkipmaster on Sun Oct 19, 2014 2:20 am

    *Escapes and commands door to close behind him*....

    Except....now as he falls....he hurriedly tries to find a way to parachute or activate thrusters.
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    Araphen


    Re: [Part 3.1]Soul of Steel

    Post by Araphen on Sat Nov 01, 2014 10:19 pm

    You manage to activate thrusters just in time, whew...

    You're in flight for now, but you still need to figure out where you are...

    Further tinkering the main control panel gives you a mapping software that shows the region you are in, though it's fairly confusing, you have no idea where to get to Azgard from there...

    You note that you are flying over a large body of water, and there is land to the north and west from your position. You also note a pinging point south from where you are, you assume it is the airship. Thankfully, they're moving further south, so they haven't noticed your antics so far.
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    mudkipmaster


    Re: [Part 3.1]Soul of Steel

    Post by mudkipmaster on Sat Nov 01, 2014 10:41 pm

    No idea where anyone is, and to find out would be back-tracking and certain death...

    MM makes the decision to go to the land North West. He reasons that if he can keep tabs on the airship with the ping, he can risk finding Azgard, Heroes Inc, and back-up. Then if need be....run a mission against the airship to find the answer regarding his friend's location(s).
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    Araphen


    Re: [Part 3.1]Soul of Steel

    Post by Araphen on Sat Nov 01, 2014 11:45 pm

    Moving northwest, you find a group of mountains. This mass of land appears large in the map, but does seem to connect to anything else. Just a massive island. Curious.

    Cold clouds crash with the highest mountains in this ecosystem, you assume it is cold... but the land directly in front of you seems more like a wasteland, hmm...

    Unfortunately, as you're making your approach, you notice something almost crashes on your mech. It's some sort of sentry bot, and it doesn't show up in your map. Just as you readjust your position, a couple more follow to your position. Well, things were too easy to be true... but maybe you could finish it quickly. Perhaps they're not that heavily armed?


    -----------

    Enemies:
    Sentry Bot #1 - HP: 1800/1800 Base Armor: 100
    Sentry Bot #2 - HP: 1800/1800 Base Armor: 100
    Sentry Bot #3 - HP: 1800/1800 Base Armor: 100
    Attacks:
    Tackle - 1300 + Dice base damage
    Laser Eye - 1500 + Dice base damage, misses on 50 or lower Dice roll.
    Side Cannon - 1800 + Dice base damage, three-turn cool down.



    You:

    GUNM.A.N. - HP: 5700/5700 Energy: 380/380 Base Armor: 1050 Engine Power: 100%

    Abilities:
    In-built Generator: You recover 10 Energy per turn.
    Engine Trigger: Engine Power gains 5% at the end of every turn.
    Energized Armor: Requires 130% Engine Power, increases Base Armor by 50% for the rest of the battle, but reduces Engine Power by 15%.
    ?????

    Attacks:
    In-built machine guns: 1100 base damage + (enemy damage) Dice. It holds enough ammo that you're not worried about it lasting too little.
    Plasmatic side-arm: 1500 base damage + (MM's) Dice, 20 Energy cost.
    Missile Volley: 1850 base damage + (MM's) Dice, but the robot only holds enough for 6 attacks...
    Plasmatic Arm Cannon: 2200 base damage + (enemy damage) Dice, requires 115% Engine Power to be used. 60 Energy cost.
    ????????: You're not sure you have quite got all the quirks of this thing down yet...

    [The battle takes place just like a normal battle. However, you are only in control of the GUNM.A.N., unless you decide to abandon ship?]
    [Engine Capacity also passively increases by 2 for every attack you deal and by 1 for every hit you take (or dodge!)]


    Last edited by Araphen on Sat Jan 31, 2015 11:30 pm; edited 3 times in total

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