Aight M, give some dates. We're gonna need to revolve our time around Arc's as usual
KoA Schedule
mudkipmaster
- Post n°2
KoA Schedule
Well, I can't remember conversion factors for everyone but
Friday January 10th, 8pm?
(Could be an early morning Saturday session?)
Otherwise:
Saturday January 11th, 8pm?
Friday January 10th, 8pm?
(Could be an early morning Saturday session?)
Otherwise:
Saturday January 11th, 8pm?
V
- Post n°3
Re: KoA Schedule
5pm for Ty
9pm for me
10pm for Phen
Flip am/pm on my time for Arc cause she's 12 hours ahead
9pm for me
10pm for Phen
Flip am/pm on my time for Arc cause she's 12 hours ahead
mudkipmaster
- Post n°5
Re: KoA Schedule
SESSION 2 FOR EPISODE 2:
Me time: Noon
9am for Ty
1pm for Vriz
2pm for Phen
Midnight...for Arc... hmmm (but Arc probz won't show anyway...(?))
Anyways, I'ma check frequently tomorrow for complaints/updates/changes. But i'm too tired to stick around right now. ><
Me time: Noon
9am for Ty
1pm for Vriz
2pm for Phen
Midnight...for Arc... hmmm (but Arc probz won't show anyway...(?))
Anyways, I'ma check frequently tomorrow for complaints/updates/changes. But i'm too tired to stick around right now. ><
RNG Master
- Post n°7
Re: KoA Schedule
The member 'Typhlosion' has done the following action : Dices Rolls
'Target Die' :
'Target Die' :
Typhlosion
- Post n°8
Ch. 2 Set-up.
Chapter two will take place one month after the events of Chapter one. The purposes of this section is for us all to figure out what happened to the group after that point. Upon descending from the roof, a Hero Corps security guard presents everyone in the group with a satchel. Inside each satchel is a card containing 10,000 credits to get on your feet, a history textbook, a coupon for personal weapon from the Hero Corps weaponsmith, and a list of cheap housing offered in the city. After that, I can't say for sure what everyone would decide to do. With no purpose, and no power, trying to solve the timeline issue is out of the question. If you guys need to know anything to say what your characters would do, ask me.
V
- Post n°9
Re: KoA Schedule
To clear up certain stuff in Ch1 like Araphen using magic, seeing as there wasn't a long gap between the Valorinx fight, we can blame it on residual effects. I mean to have my character still being corrupted and forgetting the events of Ch1 and eventually everything that happened in The Return.
Roy's out of the picture from now on. Introducing Vriz.
I've added our early skills. How are we able to use these skills though? Are those weapons forged with something special? Did we get exposed to some weird chemical thingy that's turning us superhuman(like final fantasy 7's mako) in chapter 1's area? If that's the case we can knock off the Valorinx residual thing and still make sense of Araphen's magic, Arc being knocked the fuck out right through and Roy becoming weak(dat 1HKO) and corrupted.
Typhlosion
- Post n°10
Re: KoA Schedule
Since the timeline is blurring, and things from random time periods are collapsing together, I plan to have a mixture of things that increase strength, from medicinal treatments, to soul gems ((Yep, those again.)) I'm chalking our residual Valorinx powers to the time where Valorinx still lives bleeding in, giving us a portion of his power still.
V
- Post n°11
Re: KoA Schedule
I now remember that it's Xenoblade that inspired me to carry us into the future
So fuck having it be in a modern day world like ours, that's boring. It should be something like Xenoblade's breathtaking world. So go ahead and implement whatever futuristic things you wanted
So fuck having it be in a modern day world like ours, that's boring. It should be something like Xenoblade's breathtaking world. So go ahead and implement whatever futuristic things you wanted
Araphen
- Post n°12
Re: KoA Schedule
Vriz wrote:I now remember that it's Xenoblade that inspired me to carry us into the future
So fuck having it be in a modern day world like ours, that's boring. It should be something like Xenoblade's breathtaking world. So go ahead and implement whatever futuristic things you wanted
Delicious Delicious Mechs.
I uh can talk today evening if anybody wants to ascertain future stuff with me.
Typhlosion
- Post n°13
Re: KoA Schedule
Cool. Say hello to laser swords, everybody.
Also, laser resistant armor.
Also, laser resistant armor.
V
- Post n°14
Re: KoA Schedule
As for what happened to Roy after Ch1...I'm guessing Hero Corps has him in medical care when he started to feel off.
I don't know how I'm introducing Vriz yet. I just know he would have helped defend the city during the war
I don't know how I'm introducing Vriz yet. I just know he would have helped defend the city during the war
V
- Post n°15
Re: KoA Schedule
Aight, to make things easier for Ty, we'll do the one month gap here. I'll tell you all how to go about it if you have no idea what the fuck to do. I don't really know myself yet but it's only obvious we check out the castle right away. Perfect place to introduce Vriz and have Roy realize that something's wrong with him.
V
- Post n°16
Change of plans
After a brief meeting with Ty in the titan towers, I'll be taking over chapter 2.
MM introduced a boss premise and ideas to take advantage of it have only recently begun to hit me like crazy.
Now I'm mostly gonna be focusing on introducing the system and the city in this chapter and will be using that classic KoA day from 2007 as inspiration to do this. So basically individual missions. Well Araphen and Arc will do theirs together while the cool people ride solo.
I wouldn't be furthering the story too much aside from the Valorinx residual concept and Roy dying on the way back to his home planet but it should be enough for you to play off on, Ty.
MM introduced a boss premise and ideas to take advantage of it have only recently begun to hit me like crazy.
Now I'm mostly gonna be focusing on introducing the system and the city in this chapter and will be using that classic KoA day from 2007 as inspiration to do this. So basically individual missions. Well Araphen and Arc will do theirs together while the cool people ride solo.
I wouldn't be furthering the story too much aside from the Valorinx residual concept and Roy dying on the way back to his home planet but it should be enough for you to play off on, Ty.
Typhlosion
- Post n°17
Re: KoA Schedule
Cool. I was kind of suffering from a case of having too many open ends. I'd start working on some stuff, then think of something else, scrap it all, and work on that for a while, rinse repeat. This should help.
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