KoA Schedule

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    V


    KoA Schedule

    Post by V on Tue Jan 07, 2014 11:07 am

    Aight M, give some dates. We're gonna need to revolve our time around Arc's as usual
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    mudkipmaster


    KoA Schedule

    Post by mudkipmaster on Tue Jan 07, 2014 1:50 pm

    Well, I can't remember conversion factors for everyone but

    Friday January 10th, 8pm?
    (Could be an early morning Saturday session?)

    Otherwise:
    Saturday January 11th, 8pm?

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    V


    Re: KoA Schedule

    Post by V on Tue Jan 07, 2014 4:19 pm

    5pm for Ty

    9pm for me

    10pm for Phen

    Flip am/pm on my time for Arc cause she's 12 hours ahead
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    Typhlosion


    Re: KoA Schedule

    Post by Typhlosion on Thu Jan 09, 2014 4:28 pm

    5PM Tomorrow? Works for me.
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    mudkipmaster


    Re: KoA Schedule

    Post by mudkipmaster on Sat Jan 11, 2014 12:17 am

    SESSION 2 FOR EPISODE 2:

    Me time: Noon

    9am for Ty

    1pm for Vriz

    2pm for Phen

    Midnight...for Arc... hmmm (but Arc probz won't show anyway...(?))


    Anyways, I'ma check frequently tomorrow for complaints/updates/changes. But i'm too tired to stick around right now. ><
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    Typhlosion


    Re: KoA Schedule

    Post by Typhlosion on Sat Jan 11, 2014 5:28 pm

    Dice party!
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    RNG Master

    Re: KoA Schedule

    Post by RNG Master on Sat Jan 11, 2014 5:28 pm

    The member 'Typhlosion' has done the following action : Dices Rolls

    'Target Die' :
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    Typhlosion


    Ch. 2 Set-up.

    Post by Typhlosion on Fri Jan 31, 2014 5:43 am

    Chapter two will take place one month after the events of Chapter one. The purposes of this section is for us all to figure out what happened to the group after that point. Upon descending from the roof, a Hero Corps security guard presents everyone in the group with a satchel. Inside each satchel is a card containing 10,000 credits to get on your feet, a history textbook, a coupon for personal weapon from the Hero Corps weaponsmith, and a list of cheap housing offered in the city. After that, I can't say for sure what everyone would decide to do. With no purpose, and no power, trying to solve the timeline issue is out of the question. If you guys need to know anything to say what your characters would do, ask me.
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    V


    Re: KoA Schedule

    Post by V on Fri Jan 31, 2014 10:00 pm

    To clear up certain stuff in Ch1 like Araphen using magic, seeing as there wasn't a long gap between the Valorinx fight, we can blame it on residual effects. I mean to have my character still being corrupted and forgetting the events of Ch1 and eventually everything that happened in The Return.

    Roy's out of the picture from now on. Introducing Vriz.

    I've added our early skills. How are we able to use these skills though? Are those weapons forged with something special? Did we get exposed to some weird chemical thingy that's turning us superhuman(like final fantasy 7's mako) in chapter 1's area? If that's the case we can knock off the Valorinx residual thing and still make sense of Araphen's magic, Arc being knocked the fuck out right through and Roy becoming weak(dat 1HKO) and corrupted.
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    Typhlosion


    Re: KoA Schedule

    Post by Typhlosion on Sat Feb 01, 2014 2:19 am

    Since the timeline is blurring, and things from random time periods are collapsing together, I plan to have a mixture of things that increase strength, from medicinal treatments, to soul gems ((Yep, those again.)) I'm chalking our residual Valorinx powers to the time where Valorinx still lives bleeding in, giving us a portion of his power still.
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    V


    Re: KoA Schedule

    Post by V on Tue Feb 04, 2014 2:57 pm

    I now remember that it's Xenoblade that inspired me to carry us into the future



    So fuck having it be in a modern day world like ours, that's boring. It should be something like Xenoblade's breathtaking world. So go ahead and implement whatever futuristic things you wanted
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    Araphen


    Re: KoA Schedule

    Post by Araphen on Wed Feb 05, 2014 8:27 am

    Vriz wrote:I now remember that it's Xenoblade that inspired me to carry us into the future



    So fuck having it be in a modern day world like ours, that's boring. It should be something like Xenoblade's breathtaking world. So go ahead and implement whatever futuristic things you wanted

    Delicious Delicious Mechs.

    I uh can talk today evening if anybody wants to ascertain future stuff with me.
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    Typhlosion


    Re: KoA Schedule

    Post by Typhlosion on Wed Feb 05, 2014 10:29 am

    Cool. Say hello to laser swords, everybody.
    Also, laser resistant armor.
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    V


    Re: KoA Schedule

    Post by V on Wed Feb 05, 2014 7:22 pm

    As for what happened to Roy after Ch1...I'm guessing Hero Corps has him in medical care when he started to feel off.

    I don't know how I'm introducing Vriz yet. I just know he would have helped defend the city during the war
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    V


    Re: KoA Schedule

    Post by V on Sun Feb 09, 2014 1:09 am

    Aight, to make things easier for Ty, we'll do the one month gap here. I'll tell you all how to go about it if you have no idea what the fuck to do. I don't really know myself yet but it's only obvious we check out the castle right away. Perfect place to introduce Vriz and have Roy realize that something's wrong with him.
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    V


    Change of plans

    Post by V on Tue Feb 11, 2014 8:20 pm

    After a brief meeting with Ty in the titan towers, I'll be taking over chapter 2.

    MM introduced a boss premise and ideas to take advantage of it have only recently begun to hit me like crazy.

    Now I'm mostly gonna be focusing on introducing the system and the city in this chapter and will be using that classic KoA day from 2007 as inspiration to do this. So basically individual missions. Well Araphen and Arc will do theirs together while the cool people ride solo.

    I wouldn't be furthering the story too much aside from the Valorinx residual concept and Roy dying on the way back to his home planet but it should be enough for you to play off on, Ty.
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    Typhlosion


    Re: KoA Schedule

    Post by Typhlosion on Wed Feb 12, 2014 2:16 am

    Cool. I was kind of suffering from a case of having too many open ends. I'd start working on some stuff, then think of something else, scrap it all, and work on that for a while, rinse repeat. This should help.

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    Re: KoA Schedule

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