[This is the section for the RPer Typhlosion]
You come to your senses in a room --a cave, you're not sure, but it is rustic--. The walls are covered with crystals and the room you are in is circular. The most concerning thing is you don't see an exit --except for above you, there is a hole leading outside--.
Before you can act, the crystals surrounding you resound, their light focus against a protruding rock in front of you. It shatters.
The room gets considerably darker, but the more pressing matter is the shadow in front of you -- it took your shape, but its fighting stance is possibly your opposite. It does not seem to speak.
You come to your senses in a room --a cave, you're not sure, but it is rustic--. The walls are covered with crystals and the room you are in is circular. The most concerning thing is you don't see an exit --except for above you, there is a hole leading outside--.
Before you can act, the crystals surrounding you resound, their light focus against a protruding rock in front of you. It shatters.
The room gets considerably darker, but the more pressing matter is the shadow in front of you -- it took your shape, but its fighting stance is possibly your opposite. It does not seem to speak.
- Spoiler:
Doppelganger.
HP: 500/500
SP: 20/20
Base attack: 0
Base Armor: 150
Skills:
Guard - Reduce damage dealt by 1/5th for the next round. 2 Sp.
Wall - Reduce any damage next turn to 10. 5 sp.
This unit uses Ty's damage die to attack.