- Vriz:
#
Cost: 25 SP.
-Go about your battle step normally, rolling 25 dice instead of 1.( 5 sets of 5.)
- If the dice form a #, it's treated as 16 individual attacks.
-A succesful # is as follows (X's are misses.)
X|X|X
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X|X|X
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X|X|X
- Ty:
Cornered Animal
Cost: 5SP
Instead of attacking, use this ability
If hit on enemy's next turn, take no damage and instead deal (Base attack/2) to enemy.
Beast Within
Cost:5 SP
-Once per turn, you may select one dead target. Gain 20 Max HP until end of battle.
-Ability can only be used once per target.
- Araphen:
- MM:
- Arc:
Overcharge
Cost: 5 SP
-Take up to three turns(Including this turn.) at once.
-You must charge for as many turns as you took. You do not gain the benefit of these charges.
- J:
Final Punishment
Cost: 5 SP, 1 HP
-Must be at 1 HP to use.
-Deal damage equal to (max health *2).
-Die. You cannot be revived for three turns.
- Louis: