[Part 2] Pigeonhole chase

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    Araphen


    Re: [Part 2] Pigeonhole chase

    Post by Araphen on Sun Aug 17, 2014 12:45 am

    Submerging, you manage to see the other boat in the distance, you continue to give chase until it reaches a sort of reef circle, extending to the top of the sea. It has an opening the boats can cross to get inside.

    There, you note that the other boat slows down and starts emitting some light from its bottom.
    Before you can catch up, it disappears in a bright flash.

    Maybe you should check that circle.
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    mudkipmaster


    Re: [Part 2] Pigeonhole chase

    Post by mudkipmaster on Sun Aug 17, 2014 12:46 am

    MM notices the charger and wonders if he can charge his psychic module *he attempts it*
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    arcane halo


    Re: [Part 2] Pigeonhole chase

    Post by arcane halo on Sun Aug 17, 2014 12:48 am

    "out of the fire and into the frying pan huh...." Arc whispers as they seem to be going in blinder than ever.

    As she approaches the reef circle she eases them into the opening that seems to be for water vehicles.

    Taking a guess with what the button was for she presses the start drive once inside.
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    Araphen


    Re: [Part 2] Pigeonhole chase

    Post by Araphen on Sun Aug 17, 2014 12:49 am

    mudkipmaster wrote:MM notices the charger and wonders if he can charge his psychic module *he attempts it*

    You find out that it is compatible with the charger.

    You gain 2 more shots, the module is now fully charged.
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    mudkipmaster


    Re: [Part 2] Pigeonhole chase

    Post by mudkipmaster on Sun Aug 17, 2014 12:55 am

    **MM heals himself and then recharges the module*

    Still feelin a bit moody he asks all serious like: "Anyone else need healed?"
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    Araphen


    Re: [Part 2] Pigeonhole chase

    Post by Araphen on Sun Aug 17, 2014 12:58 am

    arcane halo wrote:"out of the fire and into the frying pan huh...." Arc whispers as they seem to be going in blinder than ever.

    As she approaches the reef circle she eases them into the opening that seems to be for water vehicles.

    Taking a guess with what the button was for she presses the start drive once inside.

    The drive option becomes available as you enter the circle.

    Inside it is fairly mystical, the reefs shine in eerily familiar blue, red, and yellow, and they look mineral.

    Moments later, you are engulfed in a bright light.
    When it fades, you realize you are no longer there.
    In front of you is the other boat. It is docked to some underwater tunnel. It leads inside a big rock formation towering upwards, but it is too dark to know how deep you are, the surface is too dark to determine (though you can still see what's in front of you thanks to the boat's lights).

    You're unsure where you are, but you might as well follow the other boat (or not?...), there are plenty other docking spots that connect to the water tunnel.
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    arcane halo


    Re: [Part 2] Pigeonhole chase

    Post by arcane halo on Sun Aug 17, 2014 1:00 am

    Arc makes an executive decision to just fuckin' follow the boat already because we're so done looting.
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    mudkipmaster


    Re: [Part 2] Pigeonhole chase

    Post by mudkipmaster on Sun Aug 17, 2014 1:01 am

    *MM searches the boat for anything else useful*
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    Araphen


    Re: [Part 2] Pigeonhole chase

    Post by Araphen on Sun Aug 17, 2014 1:03 am

    The boat connects to the tunnel, after some moments, a gate connector protuder from the tunnel as it identifies the boat and connects to the boat's door.

    You can finally go inside the tunnel. Though you don't know what you might find inside.

    J can tell there're no life signs in the immediate entrance so far.
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    Araphen


    Re: [Part 2] Pigeonhole chase

    Post by Araphen on Sun Aug 17, 2014 1:04 am

    mudkipmaster wrote:*MM searches the boat for anything else useful*

    Not a lot you can take with you (unless you like gravity cannons).
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    mudkipmaster


    Re: [Part 2] Pigeonhole chase

    Post by mudkipmaster on Sun Aug 17, 2014 1:08 am

    MM, disappointed he couldn't find anything else of use or value...or any books that would give him some cool lore or some random gold coins lying around, or some bottles of health or mana potions...or the occasional random lockpick...orr....


    anyways not that it isn't skyrim or anything.... MM decides to head out to the tunnel.
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    arcane halo


    Re: [Part 2] Pigeonhole chase

    Post by arcane halo on Sun Aug 17, 2014 1:09 am

    Arc takes note of the now available tunnel.

    "Alright guys en guarde or whatever let's get gone." she says, her hands carefully positioned by her weapons
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    Typhlosion


    Re: [Part 2] Pigeonhole chase

    Post by Typhlosion on Sun Aug 17, 2014 1:10 am

    Ty also goes out into the tunnel.
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    Jhereshko


    Re: [Part 2] Pigeonhole chase

    Post by Jhereshko on Sun Aug 17, 2014 1:14 am

    Jay keeps up with the group...still considering bringing the cannon along. He keeps his life sensing pulses around to try to detect Phen as quickly as possible. Arc's determination was slightly terrifying, and with MM and Ty at ends, Jay keeps an eye on everyone. Vriz's loner run from the group was disheartening, but they had to keep moving forward. Phen would be found.
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    Araphen


    Re: [Part 2] Pigeonhole chase

    Post by Araphen on Sun Aug 17, 2014 1:15 am

    arcane halo wrote:Arc takes note of the now available tunnel.

    "Alright guys en guarde or whatever let's get gone." she says, her hands carefully positioned by her weapons

    As you reach the end of the tunnel, you see a door that requires some sort of key card.
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    Jhereshko


    Re: [Part 2] Pigeonhole chase

    Post by Jhereshko on Sun Aug 17, 2014 1:21 am

    Jay notices the door and the key card slot. Heading to the front of the pack, he remembers the key card he got from the chief. He takes a closer look at the card again, before sliding the card and seeing how the door reacts.
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    Araphen


    Re: [Part 2] Pigeonhole chase

    Post by Araphen on Sun Aug 17, 2014 1:41 am

    Jhereshko wrote:Jay notices the door and the key card slot. Heading to the front of the pack, he remembers the key card he got from the chief. He takes a closer look at the card again, before sliding the card and seeing how the door reacts.

    The door opens.

    You ented a fairly empty and spacious room, it has three stairs spiraling upward to higher levels (to the left, right, and opposite end of the room from you), and another leading downwards (at the center).

    "Who's that?" A faint voice asks from inside room, you notice a group is heading upstairs through the left stairs. You can see they have Phen chained and gagged, he's not the only one that looks like a civilian.

    "They're not ours, they came for one of the mages." Another voice raises. "Shall we engage them?"
    "Launch the security. Conserve numbers and warn The Doc." The assumed-commander speaks up, and shoots some device in the ceiling, which flares off and fires and alarm.

    Soon enough, the room lights up with emergency lights and the room is surrounded by some sort of security robot.

    From the left:
    Automated Turret 1: 600/600
    Automated Sentry 1: 650/650
    Automated Sentry 2: 650/650

    Up front:
    Automaton Goliath: 1500/1500
    Automated Turret 2: 600/600

    From the Right:
    Sentry Gun 1: 400/400 (Base damage: 10)
    Automated Sentry 3: 650/650
    Sentry Gun 2: 400/400 (Base damage: 10)

    (If one unit from two different sides attack the same player, that player will take 30 extra damage from the second attack, and it cannot be evaded [miss becomes base+30], an attack from a third different side will deal 50 extra damage and cannot be evaded)
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    Jhereshko


    Re: [Part 2] Pigeonhole chase

    Post by Jhereshko on Sat Aug 23, 2014 10:42 pm

    "The Doc?"

    Jay shakes his head, and notices Phen in his sensitive state. Trying to keep the attention of the guns to help the rescue effort, he launches himself towards the first sentry gun on the right, sinking his claws directly into the gun. He uses his blood to amp up the attack.

    [DARK BANE]
    [420/5 = 84 HP lost, 3 SP lost]
    [336 HP, 27 SP]
    ATTACK * 1.5
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    RNG Master

    Re: [Part 2] Pigeonhole chase

    Post by RNG Master on Sat Aug 23, 2014 10:42 pm

    The member 'Jhereshko' has done the following action : Dices Rolls

    '[DD] J' :
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    arcane halo


    Re: [Part 2] Pigeonhole chase

    Post by arcane halo on Sat Aug 23, 2014 10:46 pm

    Arc feels a surge of adrenaline as she realizes she just stepped into some serious shit. Not to mention Phen's right over there now along with some civilians--so let's not go ballistic and have the tunnel collapse yeah?

    [Super charge]

    She then unloads the force of her weapons on the first sentry gun that J attacked.



    HP: 220
    SP: 18
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    RNG Master

    Re: [Part 2] Pigeonhole chase

    Post by RNG Master on Sat Aug 23, 2014 10:46 pm

    The member 'arcane halo' has done the following action : Dices Rolls

    '[DD] Arc' :
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    V


    Re: [Part 2] Pigeonhole chase

    Post by V on Sat Aug 23, 2014 10:50 pm

    Vriz kept a slight distance from the others, cautious of any sneak attacks. The others had entered a room at the end of the tunnel and soon enough, all hell seemed to break loose. He made a break for it.

    (Charge)
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    Araphen


    Re: [Part 2] Pigeonhole chase

    Post by Araphen on Sat Aug 23, 2014 11:06 pm

    (ty charges)
    (mm charges)

    ------------


    The fusillade begins.

    Turret 1 fires a missile at Arc!
    Sentry 1 shoots a round at Roy!
    Sentry 2 locks on and fires a shotgun round at Ty!
    The Goliath charges at J!
    Turret 2 fires a missile at MM's way!
    Sentry Gun 1 appears to be malfunctioning!
    Sentry 3 fires continually at J! (Side attack! base damage + 30)
    Sentry Gun 2 aims and fires at MM! (Side attack! base damage + 30)

    From the left:
    Automated Turret 1: 600/600
    Automated Sentry 1: 650/650
    Automated Sentry 2: 650/650

    Up front:
    Automaton Goliath: 1500/1500
    Automated Turret 2: 600/600

    From the Right:
    Sentry Gun 1: 60/400 (Base damage: 10)
    Automated Sentry 3: 650/650
    Sentry Gun 2: 400/400 (Base damage: 10)

    (Damage dice follow the same order as the action list)
    avatar
    RNG Master

    Re: [Part 2] Pigeonhole chase

    Post by RNG Master on Sat Aug 23, 2014 11:06 pm

    The member 'Araphen' has done the following action : Dices Rolls

    'Enemy Damage Die' :
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    Jhereshko


    Re: [Part 2] Pigeonhole chase

    Post by Jhereshko on Sat Aug 23, 2014 11:20 pm

    Jay gets knocked around by the giant Goliath just as he felt the side barrage of bullets into his side. His jacket gets torn up by the onslaught as the lights on his gauntlets and collar go red. As he brings himself back up to stabilization, his face turns demon black, and his arms glow with a slight black aura. Jay was practically in his Full-Demon Forme. With a small laugh, Jay launched at the second turret gun on the right, crushing the soldier firing in his grasp and creating an explosion of turret beside him. He prepares himself for the next barrage.

    [NEGATIVE POWER]
    [336 - 330 = 6HP, -4SP]
    [412 DAMAGE, 23 SP]
    [Kill]

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    Re: [Part 2] Pigeonhole chase

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