TOMODACHI LIFE I LOVE YOU
Jhereshko
- Post n°54
Re: TOMODACHI LIFE I LOVE YOU
arcane halo wrote:mudkipmaster wrote:Well I mean. With J in his boat form, he needs a proper captain, right?
the Jarc ship!
BA-DUM-TSS :XD:
I love you people.
Also what are italics? How do you use italics?
V
- Post n°55
Re: TOMODACHI LIFE I LOVE YOU
It's funny that Jarc happens cause aside from Phen and Ty, J was the only other one here compatible with Arc in the love test
V
- Post n°56
Re: TOMODACHI LIFE I LOVE YOU
matter of the fact, the only non-PUCA person compatible with Arc is Drake lol
0 to 100 nigga real quick
0 to 100 nigga real quick
arcane halo
- Post n°57
Re: TOMODACHI LIFE I LOVE YOU
Can I just say I find it infinitely amusing how those pictures used the realistic body in white clothes and pink bg like what it looks like some kind of korean drama
Typhlosion
- Post n°58
Re: TOMODACHI LIFE I LOVE YOU
Why are all the Jarc romances musical?
Also, I'd totally watch the KoA movie. Those action scenes(The whole movie)? Forget about it!
Also, I'd totally watch the KoA movie. Those action scenes(The whole movie)? Forget about it!
V
- Post n°59
Re: TOMODACHI LIFE I LOVE YOU
Everyone distracted by Lou's pegasus except those two camwhores
V
- Post n°60
Re: TOMODACHI LIFE I LOVE YOU
I'd rather KoA the game but with action-adventure gameplay. You'd forget to breathe during Valorinx
Jhereshko
- Post n°61
Re: TOMODACHI LIFE I LOVE YOU
I was honestly considering making a KoA game similar to a fighting arcade game. Each character would have a story, different synergies would be available with different teams, and there'd be a two player fighting mode. It's gonna be a mobile game, buuuut...I have a lotta work for that before I can code that properly. Or do decent enough pixel art. xD
arcane halo
- Post n°63
Re: TOMODACHI LIFE I LOVE YOU
I feel like a KoA game would work well, haha. You should ask Phen since he's the one studying Game Design and stuff. I can just do splash art. If someone knew programming, and another knew Marketing, it could work.
(there's always RPGmaker HAH)
(there's always RPGmaker HAH)
Jhereshko
- Post n°65
Re: TOMODACHI LIFE I LOVE YOU
...I honestly did not know that Louis. What languages do you program in?
V
- Post n°66
Re: TOMODACHI LIFE I LOVE YOU
If only I didn't lose my passion for game designing when I was 16
mudkipmaster
- Post n°67
Re: TOMODACHI LIFE I LOVE YOU
Maybe Vriz can design/write out zee story of zee game?
V
- Post n°68
Re: TOMODACHI LIFE I LOVE YOU
A fighting arcade game don't really need much of a story tho
V
- Post n°69
Re: TOMODACHI LIFE I LOVE YOU
Oh yeah, I bought the two Etrian Odyssey games when they were last on sale on the eshop whatever time ago. Finally got around to playing it and one of my squads is the KoA group
Was hoping Phen would have this game be some inspiration for his chapter on the mechanical side of things. I see that's the case
Was hoping Phen would have this game be some inspiration for his chapter on the mechanical side of things. I see that's the case
mudkipmaster
- Post n°70
Re: TOMODACHI LIFE I LOVE YOU
Vriz wrote:A fighting arcade game don't really need much of a story tho
true, but it could. Also was thinking about your action/adventure comment.
V
- Post n°71
Re: TOMODACHI LIFE I LOVE YOU
oh shit that's a whole different ball game. Action/adventure KoA is more of a dream. I hope you know that genre is Zelda, Assassin's Creed, God of War etc.
Better off spending the time and resources making an rpg
Better off spending the time and resources making an rpg
Jhereshko
- Post n°72
Re: TOMODACHI LIFE I LOVE YOU
Well, Phen's in school for game design if I remember correctly. So maybe Vriz, Phen and I can work on story, I might be able to help Louis with some of the programming, and we have MM and Arc for art...Holy dang we have an actual team.
mudkipmaster
- Post n°75
Re: TOMODACHI LIFE I LOVE YOU
yes. sit alone in the corner and test zee game for bugz.
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